Fun with Poly-modeling and Image Planes in Maya

Of late, I've been practicing low-poly-modeling with Maya. In the past, I've worked with Cinema 4D for my modeling projects, but I want to round out my 3D Modeling skills with Maya in addition to Modo.  

Here I wanted to get some practice utilizing image planes in Maya as references. So far, I love the workflow. I usually model from the top of my head or work off hand-drawn sketches, but I appreciate the time reference shots save when you are short on time.